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The Labyrinth
Game Design, a systems design outcome
Interaction Design
Systems thinking, Behavioral Design, Psychology, Game Design
Academic Group Project, 2023; Team: Shreya Gaikwad, Gajendra Pratap Singh, Farhaan Rahman, Sameksha Rohatgi
Personal Contribution: Ideating over the games story and reward system, Designing the cards based on personas and research, Co-relating it to real life scenarios.
Duration: 2 months
Guide: Sahil Thappa, Praveen Nahar
Tools: Figma, Adobe Photoshop, Adobe Illustrator
Brief: How might we create awareness and build resilience against manipulation in today's society?
About the project:
For our systems design project, we chose to tackle the problem of manipulation in today's society. With the evolution of AI, Dark UX and Deep Fake, this project seeks to unravel the impact of these new dangers in the lives of common people. This project helped us look at design at a deeper level, making us realize the power of behavioral nudges, psychology and Sociology in the design context. I personally believe this is just a small outcome of intense research, yet, there's a lot I am yet to learn about behavioral design as it draws me in.

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